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AI Insights · Timothy · January 2022

Top 2D Anime Games on iOS in UAE Q4 2021

Discover the performance trends of the top 5 2D anime games on iOS in the UAE during Q4 2021, including weekly revenue, downloads, and active users.

Top 2D Anime Games on iOS in UAE Q4 2021

In Q4 2021, the top 5 2D anime games on iOS in the United Arab Emirates showed varied performance in terms of weekly revenue, downloads, and active users. Here’s a detailed look at how each of these games fared during the quarter, based on data from Sensor Tower.

Hero Wars: Alliance RPG saw a fluctuating trend in weekly revenue, peaking at approximately $10.1K in the last week of September and experiencing another high of around $11.3K in the week of December 20. Weekly downloads for the game started at 650 in late September and dipped to a low of 42 in early November, recovering to 448 by the end of December. Active users displayed a downward trend from 920 in late September to 444 by the end of December, with a notable peak of 622 in mid-December.

DRAGON BALL Z DOKKAN BATTLE experienced a revenue peak of approximately $6.3K in late September, with a notable increase to around $4.3K by the end of November. Downloads varied, starting at 83 in late September and reaching a high of 239 in mid-October, settling at 120 by the end of December. Active users remained relatively stable, fluctuating between 374 and 494 throughout the quarter.

AFK Arena had a weekly revenue peak of around $4.9K in late September, with significant fluctuations and another peak of approximately $2K in early December. Weekly downloads ranged from 331 in late September to a low of 60 in late November, ending the quarter at 102. Active users remained relatively stable, starting at 1.5K in late September and ending at 1.1K in late December.

Yu-Gi-Oh! Duel Links showed a revenue peak of around $3.2K in mid-October, with another significant rise to approximately $2.3K in early November. Downloads fluctuated, starting at 44 in late September and reaching a high of 140 in early October, ending at 34 by the end of December. Active users exhibited stability, ranging from 739 to 1K throughout the quarter.

Epic Seven had a revenue peak of around $2.3K in late October, with another high of approximately $1.6K in late December. Weekly downloads were minimal, peaking at 84 in mid-November and dropping to zero at various points. Active users remained low but stable, starting at 86 in late September and ending at 69 by the end of December.

For more detailed insights and data on these games and others, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022